6/14/09

I am always interested in new job opportunities. The best way to contact me is through email or cell phone.

-Terrence-

EMPLOYMENT


Lead Environment Artist January 2009-Present
Incinerator Studios (THQ),
Carlsbad, Ca – Currently assisting in multiple roles as a lead animator, and lead environment artist on an unannounced project .  

Lead Artist
November 2007-December 2008
Incinerator Studios (THQ),
Carlsbad, Ca – Provided accurate schedules and staff estimates. Worked directly with Nickelodeon, production and other department leads to successfully meet each milestone. Interviewed candidates and provided art direction to a staff of 20 artists internally as well as managing and art directing a 20 minute outsourced cinematic. This project was completed with only 6 months of full production on the Wii and PS2 and successfully passed a 1st round submission to Nintendo.

SpongeBob SquarePants Featuring Nicktoons: Globs of Doom

Senior Environment Artist January 2007-November 2007
Incinerator Studios (THQ),
Carlsbad, Ca –Worked closely with lead environment artist and art director. Provided art direction, taught new skill sets to teammates, assisted with schedules, meetings, resolving team members issues as well as creating many levels, and highly detailed textured maps for

MX vs ATV Untamed

Environment Artist
April 2005-January 2007
Obsidian Entertainment,
Santa Ana, Ca - Created over 200 props and more then 30 levels for

Neverwinter Nights 2 Mask of the Betrayer
Neverwinter Nights 2  

Associate Artist
March 2004-February 2005
Sammy Studios
, Carlsbad, Ca – Created various destructible props as well as collision geometry, material and FX tagging, on more then 40 levels for

Darkwatch Curse of The west

Product Analyst
July 2003-January 2004 THQ , Calabasas, Ca - Identified bugs and composed reports. Analyzed, MX Unleashed, Finding Nemo, and Alter Echo

Education and Training

 
Animation
2003 Cal State Fullerton, Fullerton , Ca - Enrolled in the Bachelor of Art's program for Animation.
A.A., Liberal Arts and Sciences
2002 Palomar College , San Diego , Ca  
Certificate, Maya
2003 DHIMA, Los Angeles , Ca - Completed Maya program.
Certificate, R.O.P
1999 Regional Occupational Program, San Diego , Ca - Certified in Commercial Animation, Computer Graphics and Computer Applications.  


References

Available Upon request

QUALIFICATIONS

  • 9 Shipped titles from pre-production to completion, and over 6 years in the gaming industry
  • Developed, trained, and managed a team of 20+ artists internally while simultaneously planning, organizing and art directing outsourced 3d assets/cinematics to a development studio in China
  • Consistently met MFV requirements/deadlines and successfully completed accurate schedules and staff estimates
  • Ability to set the vision for the game and clearly communicate expectations for quality of work, productivity and professionalism to the team
  • Solid knowledge of 3DS Max, Maya, Z-Brush, Photoshop, and management software
  • Excellent understanding of form shape, color, detail, clean geometry, UV layout, and much more
  • Innovative problem solver, hardworking, reliable, and able to effectively collaborate with all levels of production