Terrence Keller
admin@terrencekeller.com


QUALIFICATIONS

EMPLOYMENT

Work Force Logic, San Diego, Ca March 2011-November 2011

Position held
  • Contract Artist
Games Completed
  • Modnation Racers: Road Trip

Developed high quality 3D artwork for SCEA's (Sony Computer Entertainment America) next generation portable touch screen device called Playstation Vita.  This was a launch title for their new hardware and I worked on creating all of the kart/vehicle bodies and assisted in development with parts & accessories such as seats, steering wheels and more. 


Incinerator Studios (THQ), Carlsbad, Ca January 2007-October 2009

Positions held
  • Lead Artist
  • Lead Environment Artist
  • Senior Environment Artist
Games completed
  • SpongeBob SquarePants Featuring Nicktoons: Globs of Doom
  • Cars Race-O-Rama
  • MX vs ATV Untamed

Provided accurate schedules and staff estimates. Worked directly with Nickelodeon, production and other department leads to successfully meet each deadline. Interviewed candidates and provided art direction to a staff of 20 artists internally as well as managing and art directing a 20 minute outsourced Pixar style movie. Created countless high quality 3D and 2D art assets, along with PowerPoint presentations and short animated product demonstration videos.


Obsidian Entertainment, Santa Ana, Ca April 2005-January 2007

Position held
  • Environment Artist
Games completed
  • Neverwinter Nights 2 Mask of the Betrayer
  • Neverwinter Nights 2

Created over 200 3D props to populate the world along with sculpting, painting and lighting more than 30 world environments. The artwork that I created was also used to market and demonstrate the game at public events such as E3, GDC and on game websites such as Gamespot and IGN.


Sammy Studios, Carlsbad, Ca March 2004-February 2005


Position held
  • Associate Artist
Games completed
  • Darkwatch Curse of The west
  • Guilty Gear Isuka

Created 3D props to populate the game environment. Constructed and cleaned up existing collision geometry on more than 40 levels and tagged them with sound effects. I also hand edited text files to make sure the proper particle effects corresponded with the proper sound effects.


THQ, Calabasas, Ca July 2003-January 2004

Position held
  • Product Analyst
Games completed
  • MX Unleashed
  • Finding Nemo
  • Alter Echo
Identified bugs during the development process and composed reports using internal bug tracking software. Ensured that the technical requirements checklist was met for each platform manufacturer such as Sony, Nintendo, and Microsoft.

EDUCATION AND TRAINING


Cal State Fullerton, Fullerton, Ca - Enrolled in the Bachelor of Art's program for Animation 2003.

Palomar College, San Diego, Ca - A.A., Liberal Arts and Sciences 2002

Digital Hollywood Institue of Media and Arts, Los Angeles, Ca - Completed Maya program.

Regional Occupational Program, San Diego, Ca - Certified in Commercial Animation, Computer Graphics and Computer Applications.

REFERENCES
Available Upon request